Gamification in university teaching: didactic and technological challenges

Authors

DOI:

https://doi.org/10.21556/edutec.2025.91.3695

Keywords:

gamification, higher education, student motivation, educational technology, teacher training

Abstract

Gamification is an innovative strategy in university education that seeks to increase student motivation and engagement through playful dynamics. However, its implementation faces pedagogical and technological challenges. This study analyses these barriers and opportunities at the Faculty of Education, Science and Technology of the Universidad Técnica del Norte (Ibarra, Ecuador) using a mixed methodology combining surveys, interviews and classroom observations. Thirty teachers and 150 students participated. The results show that 75% of the students report increased motivation and participation, especially with rewards and group competitions. However, 70% of teachers identified lack of specific training, planning time and resistance to change as major obstacles. Although the university has adequate technological infrastructure, difficulties of access to personal devices persist among students. The study suggests reinforcing teacher training, offering efficient technical support and customizing digital platforms to adapt them to the pedagogical content. It also highlights the importance of properly managing the use of technologies to avoid digital fatigue and to take advantage of the post-pandemic hybrid environment to consolidate this methodology.

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Published

27-03-2025

How to Cite

Jaramillo Mediavilla, L., Basantes-Andrade, A., Casillas-Martín, S., & Cabezas-González, M. (2025). Gamification in university teaching: didactic and technological challenges. Edutec, Revista Electrónica De Tecnología Educativa, (91), 167–184. https://doi.org/10.21556/edutec.2025.91.3695

Issue

Section

Special: University Didactics